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<body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Milliseconds</h2>

<p>A millisecond is 1/1000 of a second. 
Processing keeps track of the number of milliseconds a program has run.
By modifying this number with the modulo(%) operator, 
different patterns in time are created.</p>

<p><a href="http://processing.org/learning/basics/milliseconds.html"><b>Original Processing.org Example:</b> Milliseconds</a><br>
<script type="application/processing">
float scale;

void setup()
{
  size(200, 200);
  noStroke();
  scale = width/10;
}

void draw()
{ 
  for(int i=0; i<scale; i++) {
    colorMode(RGB, (i+1) * scale * 10);
    fill(millis()%((i+1) * scale * 10) );
    rect(i*scale, 0, scale, height);
  }
}
</script><canvas width="200" height="200"></canvas></p>
<div style="height:0px;width:0px;overflow:hidden;"></div>

<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
float scale;

void setup()
{
  size(200, 200);
  noStroke();
  scale = width/10;
}

void draw()
{ 
  for(int i=0; i&lt;scale; i++) {
    colorMode(RGB, (i+1) * scale * 10);
    fill(millis()%((i+1) * scale * 10) );
    rect(i*scale, 0, scale, height);
  }
}</pre>
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